Processing speed and ping without delay
The basis for the smooth operation of a high-performance games server is high network availability and the processing speed of a single processor.
The dense network traffic generated by online gaming applications requires the server to be high-performance in terms of the number of packets received in a short period of time, through the use of multi-vector network cards, and the processing speed of the CPU in a single thread to keep latency to a minimum, both in terms of applications and resource handling.
An additional advantage is the direct connection of our network to the VALVE network in which the Steam servers are located. As a result, even in the event of a major DDOS attack, the dedicated game servers we offer are always connected to the Steam servers.
All servers we offer in the DataHouse.pl package receive global protection against DDOS attacks.
Proposed hardware configurations for game servers:
-
- DataHouse - GameExpert - (economic platform)
CPU |
RAM |
HDD |
RAID |
NET |
CENA OD |
i7-4770 [4 Core, 8 Threads] 3,40 - 3,90 GHz, HT |
8 GB RAM [max. 32 GB] |
2 x 1000 GB SATA NAS |
SOFT |
Intel 1 Gbps |
CALL |
- DataHouse - GameMaster - (the platform with the best performance-to-price ratio)
CPU |
RAM |
HDD |
RAID |
NET |
IPMI |
CENA OD |
Xeon E3-1270 [4 Core, 8 Threads] 3,50 - 3,90 GHz, HT |
16 GB RAM [max. 32 GB] |
2 x 1000 GB SATA NAS |
SOFT |
2 x Intel 1 Gbps |
Yes |
CALL |
- DataHouse - GameMonster - (platform without compromise)
CPU |
RAM |
HDD |
RAID |
NET |
IPMI |
CENA OD |
Xeon E5-1650 [6C,12T] 3,50 - 3,90 GHz |
32 GB RAM [max. 128 GB] |
2 x 480 GB SSD DataCenter |
SOFT |
2 x 1 Gb/s [Intel i350] + 10 Gb/s ETH |
Yes |
CALL |